This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.
This post contains sexual imagery.
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Finally. After a week at the hospital, though only half of it lucid, Jessy is allowed to leave. She listens, not patiently, to her doctor once again rattling off all the things Jessy needs to keep in mind with her injury. No strenuous activity, no alcohol, take pills daily, dress the shoulder wound once every two days, weekly checkups at the hospital. Not even her doctor seems too invested in the conversation, days of having to deal with Jessy enough to dampen the enthusiasm he usually has for his work. Tan, there to pick her up, has brought Jessy new clothes to leave in. The blood and filth-soaked ripped rags she came in with have been disposed of as biohazardous waste.
Continue reading “Session 10 – Recuperation”

