The last days of Zoe Riemann

This post contains self-harm, dead bodies and gore.

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Zoe wakes up as her snoozed alarm calls on her for the third time this morning. She grabs her phone, rolls over, and fails to get out of bed. Her feet are cold, and she can hear the wind screaming outside her rattling window. There’s no burning desire in her to get out of bed to deal with that. Instead, Zoe spends what’s left of her free time in bed, reading an anonymous poster’s second rate creepypasta. When she hauls herself out of bed, kicking dirty clothes into a corner and pushing aside two empty cereal boxes to grab a pop tart for breakfast, it’s already time to leave for her work at the morgue. Same as yesterday, Zoe forgets or simply doesn’t bother to brush through her short black hair. A foul mood has already taken over when she leaves her old, dirty apartment building to face the icy streets of Toronto.

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The last days of Zoe Riemann – Reflections

One November Sunday, me and the wife were bored. Slightly stoned and with nothing planned for the day, I suggested we bring out the Kult tarot deck, perform a reading to create a character, and play a zero commitment one-shot scenario over the next few hours. The result of this experience was The last days of Zoe Riemann, which you can find a recap for here. This was a revelation for me. In the past, I’ve always strongly believed that I require at least some preparation in order to perform as a game master, especially for a game with as involved a mythology as Kult, but in just one afternoon I proved myself wrong. This may seem silly to some of you, as I imagine some amount of my readers are far more versed in Powered by the Apocalypse and this approach to roleplaying than I am. I come from a traditional-esque Dungeons & Dragons background, and so my deep dive into Kult: Divinity Lost over the past years has broadened my horizons. Like, a lot.

Welcome to Reflections! This is a blog segment in which I hope to explore some of my thoughts on stories I’ve shared in the past. This may include musings on the creative process, fun anecdotes from live sessions or downtime, mistakes I hope to never repeat or interesting paths left unexplored. Being a game master is challenging, so by sharing my experiences I hope to both gain a new understanding of my own work and share something interesting for readers to digest. One note is that these segments are not suitable to read if you are a Kult: Divinity Lost player who does not have full insight into the game’s mythos. Lore spoilers ahead.

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