Jessy’s Story – The Return! Plus recap of Arc 1

Hello, Kultists! Last year on this blog, I presented session recaps of my ongoing Kult campaign titled Jessy’s Story. It got so far as eight sessions in, when I decided that a hiatus was in order to allow my wife and artist some time to move on to other projects and commissions. At long last (read: a bit overdue), Jessy’s Story is finally returning! The preliminary schedule will be to have one session posted every three weeks until the campaign is DONE! There is quite a ways to go, so there is lots of content to look forward to if you enjoy Jessy’s descent into madness (and eventual rise to power). However, I imagine there are those who either haven’t read all the first eight sessions, or have forgotten much of the details. Not to worry – below is a summary containing some of the major characters of the story, and what happened in each session.

Jessy’s Story – Session 9 will be posted on Friday, February 28th, some time in the evening (GMT -5)!

Characters

Jessy Button – Real name, Jessica Buckle. The deceitful homewrecker whose life this story follows. Sleuthing about for details about the strange ring she inherited from her mother, Jessy comes into contact with dark and alluring forces. Some are her enemies, with others it is not so easy to tell. Jessy’s greed, both for money and for knowledge, knows no bounds, and through stubbornness and an infinite stream of lies she always gets what she wants. No matter the cost.

Tan – A rich and incredibly charming man, interested in both Jessy’s ring and her body. He is deeply religious, worshipping a strange and obscure twin deity represented by a pair of goats. It seems to be in his and his religion’s nature to be socially and sexually dominating at every opportunity. 

Wilma – She appears in Jessy’s dreams, a vicious woman wearing gorgeous jewelry and an unchanging mask of anger and resentment. All she wants is Jessy’s ring, creating nightmarish visions to wear Jessy down until she finally gives in and hands it over.

Artyom – This emotionless Russian man, bald and clad in expensive suits, is what Tan refers to as a razide. Beyond Artyom’s human visage lurks a ragged shape of rusted metal and torn flesh. Jessy cannot help but pursue this enigmatic being who revels in causing others pain and suffering. Whatever his true purpose, he offers Jessy deep insights at the cost of her sanity.

Carl Hunt – An older man whose money Jessy has been taking in exchange for charming smalltalk and the occasional private picture on Instagram. Seems to have a fascination with Jessy and her likeness to his own daughter.

Jeremiah Redwood – Cofounder and senior designer for Granger Fine Jewelry, the business from which Jessy’s ring originated.

Abbas Ali – A former developer for Instagram, somehow involved with Granger Fine Jewelry and associated with Artyom. Appears ageless.

Session 1
At a party for developers and influencers of a recently launched app called MyGems, Jessy seeks out woman named Andi to discuss with her the design and history of her ring. Andi explains that similar rings, also from Granger Fine Jewelry, have been seen on the fingers of powerful people all over the world. This is also where she runs into Tan, dressed in a colorful suit, who she immediately takes an interest in. Her curiousity is reciprocated, and Tan invites her to a private room with the founder of MyGems, David Clap, and many other influential men and their dainty dates. Tan seems to know all of them, and after many drugs and celebrating with a drink which tasted suspiciously like blood, Jessy agrees to go to an afterparty with Tan. She doesn’t remember any of it the day after, waking up in her own bed with vomit-covered clothes and a strange goat mask in stone strapped to her face.

Session 2
The morning after, Jessy receives a message on Instagram from an anonymous and seemingly glitched account, asking her pointed questions about her night with Tan. The person on the other side offers up money for any information she can get on Tan, and encourages her to see him again. She spends the day with her friends, but when a snowstorm hits Toronto she’s forced to go down into the underground PATH to find her way to a hotel. Unwashed homeless people seem to stare her down, but she hurries along and tries to put them out of her mind. At the hotel, a young girl named Elise tries to hide in Jessy’s room before being dragged off by men who, according to Elise, intend to kill her. Hotel security does nothing. Jessy is beset by nightmares, concrete corridors and vast abysses guiding her into the deep.

Session 3
Jessy meets with Andi, who has some contacts which may prove valuable in finding out more about Granger Fine Jewelry and the tumultous crimes attributed to the company in the late 70s, right around the time Jessy’s ring is estimated to have been made. The nightmares continue, leaving Jessy sleepless and disoriented. At a breaking point, she descends again into the paths beneath Toronto in hopes of finding a clue as to why these dreams persist. Instead, she is lured deep down into maintenance tunnels and filth-caked corridors where she encounters a truly horrific beast. Lost for what feels like an eternity, she is eventually drawn back to reality by the sound of a subway train.

Session 4
A elderly woman with alzheimers named Agatha serves as Jessy’s emotional dumping ground and fake grandmother. Her week of hellish nightmares is capped off by accompanying Tan to a luxurious party hosted by a man named Eduardo Sarmento. Here, Jessy meets Artyom. She recognizes him as one of the men who kidnapped the girl at the hotel, but after Tan aggrevates him she sees him for what he truly is – a monster. Jessy becomes absolutely fascinated with Artyom and can’t get the image of his tattered body out of her head. The evening ends in disaster as Eduardo dies a grisly and public death, though with nothing to go on and lab results inconclusive, the police eventually lets everyone go. Tan, seemingly unphased by the horrific fate of his acquaintance, offers Jessy to come stay at a hotel with him and not let the night end just yet.

Session 5
Alone with Tan at an upscale hotel, Jessy speaks with him at length about his worship of the Twin God. He lights candles, decorates the room with figurines of goat-headed men, and seduces Jessy with a promise of transcendental knowledge. Through harsh love, he intends to reveal higher truths to Jessy, but she is not ready and is hurt deeply both physically and emotionally. Once asleep, she is drawn deeper into her nightmares and finally meets Wilma, the woman behind Jessy’s sleeplessness. She demands the ring, threatens a defiant Jessy, and eventually shunts Jessy out of her short rest for yet another night of staring at the dark ceiling. Once she finally leaves for home, Jessy discovers that her apartment has been broken in to. Someone was hunting for her, and she recognizes the threat Wilma poses.

Session 6
Jessy speaks with Carl Hunt about her apartment being broken into, since he is the one who pays for it. They agree she should be staying with friends until he can sort something out, so Jessy drifts in and out of the homes of people she’s lured into her orbit online, boyfriends and girlfriends all. She also digs deeper into the dealings of Granger Fine Jewerly, discovering that the man Abbas Ali which she saw at Eduardo’s party apparently worked for them in the 70’s and looked no different then than he does now, as if he hasn’t aged a day. She gets into contact with Abbas, who in turn helps her reach out to Artyom for a private meeting. Jessy visits him at a rundown hotel in Etobicoke, where they discuss many things, including Tan’s foolishness in playing with powers far beyond his control. She is unexpectedly forced into performing torturous acts on a man named Simon. He seems to be enjoying the entire procedure, and Artyom allows Jessy to delve deep into the euphorias of causing others pain.

Session 7
Leaving her ‘boyfriend’ Ethan’s apartment to buy some food, Jessy is stalked and assaulted by two homeless people seemingly working for Wilma, but with pepper spray in hand she disables one and forces the other, Honey, to become her guide. She learns from him that Wilma abuses them through their nightmares and keeps them sleep deprived and tortured until they have to do her bidding, and that they’ve been hunting Jessy for at least a year. They descend beneath Toronto together, but after a skinless monstrosity attacks them Jessy kills it and unwittingly uses the magic of her ring to bring them much, much deeper. Now lost and fumbling in the dark, they stop to rest in an abandoned cathedral to some unknown god. In a dream, Wilma appears again before Jessy and the two exchange threats. Jessy is coming for her, not to deliver the ring but to put an end to this lunacy.

Session 8
With her arm wounded from the monster’s attack, a deranged, sleepless mind and filth covering her entire body, Jessy forces herself and Honey to press on. They don’t know where they are, but must continue to move until Honey might recognize their surroundings. Silence rules these parts of the world, only broken up by the strange beings which live in the dark. After a long while and with both of them hungry and thirsty, Honey finally sees a path he knows will lead to Wilma. They push onward and enter the bunker complex which she has made her lair, home to folks in tattered clothing and gruff looking squatters. Brought before her tormentor, Jessy sees that Wilma is in fact an old woman, decrepit and withering with a shrill voice, hard on the ears. She demands the ring, and with her servants keeping Jessy under close guard the situation seems hopeless until she manages to incite some doubt and dissent into their ranks. Chaos erupts, and Jessy leaps onto Wilma. Her knife is plunged deep into the hag’s body, but she has no time to celebrate before a hard object strikes her in the back of her head and the world goes black.

And, of course, don’t forget to check out my artist’s Instagram and Facebook pages, where she posts the art made for Beyond Elysium along with some of her other work. She also has a personal website with more projects and contact information.

Session 8: Wilma

This is a session recap for my current Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains violence.

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Jessy’s left shoulder has started to hurt, the wound from her clash with the monster getting worse by the hour. She talks with Honey about her plan – go back to the sewers they found themselves in earlier, and try to find a way up from there. Honey has his doubts, but Jessy has the flashlight. They snake their way back the way they came, often turning off the flash light in the long corridors to conserve battery. Darkness and silence, interrupted only by their own footsteps and the occasional flickering emergency light embedded in filth.

They find their way back to the stinking sewage, and explore from there. Somewhere out in the darkness, a person calls out for help. Jessy turns the flashlight off and makes sure both her and Honey stay quiet. Splashing in the water and the panicked voice of a young woman pass them by, and Jessy waits until she’s long gone before they continue moving. She can’t afford another person slowing them down, if it even was a person. Hard to know in this place.

A ladder up to a hatch becomes their rescue. Jessy wants to get away, wants to see the sun and more than anything get out of her filthy, blood soaked clothes. The ladder rungs are of rusted iron, bolted into the wall. They look rickety, but hold her… until they don’t. One rung falls out as Jessy grabs it1, and in her panic to hold on several more rip out underneath her. She makes it to the hatch, but Honey is stuck below her. The ladder is too busted to climb. 1 Act Under Pressure
Result: 10-14

Honey is understandably pissed, but Jessy gave him the flashlight while she climbed so she can’t very well leave him behind now. The two argue about their situation while Jessy devises a plan. She ties together her clothes, filthy as they are, creating a makeshift rope that could help Honey past the broken ladder rungs. Amazingly it works, her jeans only ripping slightly in the process. The two orient themselves in the small room above the hatch, and leave out the only door available.

They step into a massive hall, a hangar with many doors where the far wall and parts of the floor consist entirely of massive, churning machinery. Pumps, pistons and pipes lead in every direction while cogwheels and pendulums perform ancient and incomprehensible functions at a snail’s pace. The grinding and pounding noises of this marvel feels implacably recognizable. No matter its function, it feels important and imposing. A large ramp snakes upwards along a wall, a way up and out which Jessy heads towards with no time to lose.

As they close in on the exit, a new noise down in the hall of machinery alerts Jessy. A metal door opens with a loud clank, and someone wielding a blue flashlight steps out of it. Or something, the movements and body structure doesn’t seem entirely human even at a distance and in the darkness. Curious, and at what she considers a safe distance, Jessy stays still and watches2. On further inspection, the thing is clearly inhuman, though it may once have been. Plastic or metal seems as though part of its body, making up its three slender legs and the thick ridge up its back. Judging by the way its many-pronged arm reaches into the strange machinery it’s tampering with, Jessy figures that this thing was created in this place. By whom, she may not want to know. 2 Eye for Detail
Result: 10-14

When Jessy suggests they approach it, Honey outright refuses. He is frightened more than curious, as he has acted since Jessy first met him. They argue briefly about his paranoia, but for once Honey’s poor attempt at reasoning wins out and the two escape the room. The creature on the hangar floor either does not hear them or does not care.

“Is everything down here evil and trying to kill you?” – Jessy

“Everything and everyone everywhere is evil and trying to kill you. There’s just no reason to pretend otherwise down here.” – Honey

After heading far away from that place, the two continue aimlessly in search of a way to the surface. The worry, thirst and hunger are all taking a toll on Jessy when Honey finally recognizes their surroundings. He knows how to get to Wilma. Jessy knows better than to hesitate; the opportunity presents itself, and with knife in hand she intends to take it. Red emergency lights and signs warning of radioactivity are their welcome committee. The large vault door is already open when they get to it, and they enter some underground bunker. Honey warns Jessy to keep her head down and not to speak with people. She barely listens, her one track mind puzzling over ways to get away with murder. Or at least get away. 

The bunker complex is vast, and desolate. They pass by a woman who clearly recognizes Jessy but does nothing, and a few strange people all dressed in the same gray overalls mulling about in unremarkable rooms they pass. Honey picks up the pace to avoid confrontation. There is light here, simple ceiling lamps casting a dirty yellow tinge onto the filth around them. The emptiness is challenged only by one room, where a large group of filthy men and women huddle together among makeshift fires and crates of half-rotted food. 

Honey tries to get Jessy and himself to Wilma, but a fight breaks out from the confusion over what’s happening. All of them know Jessy as their target, but exactly what to do with her turns into an argument which turns into a brawl. Blood, shit, mold and strangely the smell of roses accentuate the violence until a shrill voice from another room cuts through the crowd, demanding to see Jessy. Wilma has woken up.

Jessy is brought in, leaving the bloodied Honey outside, by a group of strangers eager to shove and grab at Jessy despite her keeping a knife in her hand throughout. Wilma’s temple, if it could be called that, looks much like in the dream where Jessy first met her: crates, rotted and wet sleeping bags, and a haphazardly built mound of old, soiled mattresses at its center. Wilma lays atop it, though except the bulging brown eyes with their hateful look she is nigh unrecognizable. Old, and haggard, clad in rags and fine jewelry and covered by stained mattresses, she is anything but the beauty Jessy saw in her dreams. She wouldn’t be able to fight back, if Jessy decided that violence was the answer. The rosy fragrance from earlier comes into the room with Wilma’s underlings, and they close the door behind them.

Jessy pushes the conversation, asking questions and demanding explanations. Wilma again and again asks for the ring, she needs it to reach the city beneath the world, for liberation from the prison they’ve all been put in. The ring can break the prison, tear down its walls and take Wilma to freedom. She’s ceased caring for the ring’s unsavory creation process, though Jeremiah still has a lot to answer for that. Wilma allows for the conversation to continue, to a point, and it becomes clear that she will eventually just snap and order Jessy dead.

A plan forms in Jessy’s head. She has a knife, she’s quick on her feet, and it would feel so good to stab the old hag. She could pretend to give Wilma the ring, kill her when she’s close, and be done with it. The people Wilma controls listen to her because they fear her. Why should they oppose her death?3 Jessy is again accused of stealing the ring, that Wilma knows that the ring was meant for Gale Trenton before he was murdered. Jessy pretends that Wilma’s argument finally gets through to her and starts taking off her ring. Wilma has already seen through her flimsy plan, though, and orders her goons to take the ring from her.

Jessy refuses, shoves her guards away, and makes a run for it. One stab is all it would take4, but she’s not quick enough. Jessy is soon held down by multiple people, and a horrible clawed appendage sticking out of someone’s coat, while Wilma laughs at her and tells her strongmen to cut Jessy’s finger off. Jessy tries her best to incite chaos5, convincing her assailants that Wilma is weak, that she doesn’t control them and if they just rise up and kill her that all of this could be over. A fight breaks out among Wilma’s goons, angry yells and inhuman growls filling the room as Wilma’s angry shrieks for obedience go unheard. One more chance. Jessy goes for it6.
3 Read A Person
Result: <9

4 Engage In Combat
Result: <9

5 Influence Other
Result: 10-14

6 Act Under Pressure
Result: <9

She runs through the violence and plunges the knife straight into Wilma’s chest. A moment of euphoria, the scream music to Jessy’s ears, the warm blood spurting against her hands a welcome feeling. The metal and wooden planks leaning along the sides of the room, meant to represent many doors, all fall over with a loud crash. The joy, the relief, the sheer fucking brutality of it, gets cut short as an iron pipe hits Jessy in the back of her head and the world goes black.

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This concludes the first “arc” of Jessy’s Story. Wilma is hopefully dead, but what will happen to Jessy? You will have to wait a while to find out, as this story will now go on hiatus until at least the end of the year. There will be other content on this blog in the mean time, including a session recap for And The Rockets Red Glare, and (the Demiurge willing) some Kult Takes. I also have some other Kult-related writing projects in my life right now, so who knows what will show up on the blog in the future.

Session 7: Desperate Measures

This is a session recap for my current Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains sex, violence and gore.

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Jessy makes her way back to the apartment she’s currently staying at – Ethan, a college student living with two roommates, allowed Jessy in after hearing about her break-in. Ethan is in his room when she comes to grab new clothes. If she’s going for a shower, he’d love to join. Jessy relents1, and hurries to hide her blood-drenched clothes at the bottom of her bag of makeup before Ethan comes into the bathroom. She can’t hide the bruises Tan gave her, but explains it away by being ‘oh so clumsy’. Ethan, overjoyed at having Jessy naked with him, doesn’t question her further. 1 Influence Other
Result: <9

The shower sex is emotionless to Jessy. She goes along with it, of course, moaning and thrashing and doing everything Ethan expects, but more than anything she’s staring at the razors by the sink and wishing she could use one on Ethan. Maybe if she cut him, this would at least feel like something. Once cleaned up, Jessy sees that she has an email waiting for her, from Granger Fine Jewelry. Jessy reads it, but puts it out of her mind for the moment. She has other things to worry about.

The next day, sleepless from her constant nightmares, Jessy groggily decides that perhaps she should actually cook some food for herself instead of just stealing Ethan’s supply of frozen microwave dishes. She heads to the local store, walking slowly on icy streets with the traffic plodding along equally slow beside her. She picks up meat, just meat. It’s really all she can keep in her mind at the moment.

On her way back, Jessy feels watched. A homeless man dragging bags of garbage behind him stares as she passes, as if recognizing her, and she sees another wiry person across the street do the same. Staring. She slows down to assess the situation2 and realizes that she’s being followed – the guy who passed her has turned around. He’s keeping his distance. Frustrated with what is now well over a week of harassment and nightmares, Jessy walks down a narrow alley and into a quiet, isolated parking lot. The man with the garbage bags follows. 2 Eye For Detail
Result: 10-14

She demands, pepper spray in hand, to know why he’s following her. In the large, gray jacket, the man’s expression is hard to read, but he is stuttery and unfocused when he speaks. Jessy, intense, drags the answers out of the man. He’s been told to follow her, that Wilma needs eyes on her. Wilma, the lady below, she wants something from Jessy, but he doesn’t know what.

In the middle of the conversation, the wiry person from before approaches. Tall, lanky and with large bulging eyes on an emaciated face, they seem a lot more aggressive than the man in the gray jacket. Confusion erupts over what’s going to happen, with the newcomer demanding Jessy come with him for the good of everyone. They can’t sleep. Jessy refuses, of course, and gets punched in the face for it3.

She stumbles back, her pepper spray falling to the ground as she loses her grip4. Head still spinning, she runs to grab the pepper spray and shoots it straight into the newcomer’s bulging eyes5. They fall, screaming, and Jessy points to the homeless man who stood motionless as the situation unfolded. Take her down to this Wilma. She’s done dealing with this. Before leaving, the man walks over to his screaming accomplice, grabs their head, and bashes it against the asphalt twice. They stop screaming. A part of Jessy wonders if she should have been the one to do it6.
3 Avoid Harm
Result: <9

4 Endure Injury
Result: 10-14

5 Act Under Pressure
Result: 10-14

6 Keep It Together
Result: 10-14

The man Jessy goes with introduces himself as Honey, and aside from his staggered and confused speech he seems mostly harmless to Jessy. He takes them down to an empty offshoot of the PATH. Honey sits down in front of an unmarked door and taps it repeatedly in no particular pattern or rhythm, after which he opens it. The room inside is small, and contains only a ladder down. Honey doesn’t want to go down, but fails to convince Jessy to go alone. He sees Jessy brought a package of steaks with her, which seems to comfort him.

Walking through old, trashed maintenance tunnels with only Jessy’s phone for light, the two begin to talk. Honey tries to explain that Wilma doesn’t let them sleep, and that she’s been looking for Jessy for at least a month. Honey also overheard someone else, he can’t remember who, saying that Jessy is the same person that Wilma demanded they find several years ago. Jessy keeps all her knowledge to herself, not telling Honey about being attacked for her ring nor that she knows Wilma wants it. Honey mutters something about the monster in the tunnels too, how he doesn’t want to think about it. Can’t let it get into your head, can’t ever listen to it. Down in the dark, he clams up, but maybe Jessy could interrogate him about it on the surface7. If she ever gets back up. 7 Read A Person
Result: <9

After descending stairs and getting lost in a labyrinthine expanse of filthy cement corridors and strange excavation sites, a locked metal door hinders their advance. An inhuman snarl from the room they just passed causes a panic. While Honey works on getting the door open by screaming off the top of his lungs and banging his head against it, Jessy steels herself for whatever is coming and arms herself with a knife she picked up on their way down. The phone, their only light source, she drops to the ground to have a free hand.

Some skinless horror, nails twisted into mean curled knives, throws itself out of the darkness at Jessy. She meets it with her knife8 which slashes through its face while claws dig in deep into Jessy’s shoulder9. A large, slick tongue falls out of the creature’s mouth, severed from the knife cut. With no time to lose, Jessy stabs the monster in its guts, hitting it again and again until it falls over. She hunches over it, and continues her rampage.

The knife plunges deep into the monster’s stomach, and face, and chest. Blood splatters over Jessy, pours in thick streams in all directions, and her ring burns on her finger. Far away, something breaks10. Jessy senses it, as if a rumbling machine she’d listened to all her life stopped. Her knife cuts straight through the mutilated creature, and blood turns to sewage pouring like a fountain from the cavity she’s created. She hears a voice calling out to her, a voice she can’t recognize though it feels familiar. Dark, filthy water continues to gush out of the cadaver until it fills the corridor.
8 Engage In Combat
Result: 10-14

9 Endure Injury
Result: 15+

10 See Through The Illusion
Result: <9

Jessy finds herself, and Honey behind her, knee-deep in stinking sewage water, and darkness. She picks her phone out of the water, but there’s no chance of saving it. Somewhere in the distance, a tiny light. With no clue where they are, the two head towards it. A old flashlight has been dropped here, the only source of light they could hope for now.

A corridor of mortared stone becomes their path forward. Thin, black beetles, as large as your forearm, crawl and flutter here. They shy away from the light and disappear into crevices in the walls as Jessy and Honey pass them. Since neither of them know where they are, they are completely lost in these strange underground paths. They pass a corridor in which several dead bodies lay scattered, a bloody rampage now silent, and hurry away from the scene. Now is not the time.

After hours and hours of wandering hopelessly onward, Honey decides that he has to rest. They need to lay down, focus themselves, and think of a plan. Well, Jessy needs to think of a plan. Honey needs heroin, which he stole from his murdered accomplice before going with Jessy. They stop in what looks like a place of worship, fashioned from bedrock. Rows upon rows of stone pews, but where one might expect an altar is instead only a large pile of bones, inhuman skulls leering at them from the other end of the room. Jessy turns the flashlight off, and finds a place to collect her thoughts.

The darkness and emptiness is overwhelming. For a long time, Jessy lays still and listens to the silence until she hears things she cannot determine whether they come from her own mind or from the corridors and halls outside their resting place11. Finally, she decides that she has to sleep. Honey has said nothing for a long time, perhaps he finally found some rest too. 11 Keep It Together
Result: 15+

When Jessy wakes up, candles burn with a black flame at the front of the carved stone cathedral. The pile of bones has reformed into a massive altar on which Wilma, the woman who’s been tormenting Jessy with nightmares, is laying. Jessy is still dreaming. Behind the altar, another figure is visible. Or rather, the black and lightless outline of a woman can be seen as if a three-dimensional shadow is cast against the space behind the altar. This figure reaches down and inside Wilma, and extracts something out of her. Images of snakes shedding their old skins come unbidden to Jessy’s mind as she watches, but the lightless woman soon sinks into the background and leaves a gaping abyss behind her. The entire wall falls into endless nothingness, as if the room exists on the very edge of reality itself.

Through a tense conversation, Jessy explains to Wilma that she has come to see her. No, Wilma still can’t have the ring. Through rambling and whispering interlaced with threats, Wilma lets out that she needs the ring because the other ones have gone missing and they’re her only way to reach the city of Ktonor and the liberation of all waiting below it. She helped Jeremiah create the ring, so she more than anyone understands its power. She doesn’t care about Jessy, to the point that if she handed over the ring Jessy might be allowed to leave completely unharmed. She seems unhinged more than angry12, and Jessy starts to believe that perhaps Wilma can be manipulated with the right lies. 12 Read A Person
Result: 10-14

The conversation deteriorates, and Jessy lunges with her knife at Wilma to bury it deep into the woman’s neck. Wilma screams, her face distorting, melting and growing old before Jessy. Their eyes meet, and Jessy feels her entire body spin underneath her while her head stays locked in place. A sickening crack, and the dream goes dark as Jessy wakes. Honey mutters something to her about not falling asleep again, but Jessy demands he get up. They need to get moving. She thinks Wilma might be angrier than before and she’d rather not stay in one place right now. She wants this over with.

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