This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.
This post contains violence.
Jessy’s left shoulder has started to hurt, the wound from her clash with the monster getting worse by the hour. She talks with Honey about her plan – go back to the sewers they found themselves in earlier, and try to find a way up from there. Honey has his doubts, but Jessy has the flashlight. They snake their way back the way they came, often turning off the flash light in the long corridors to conserve battery. Darkness and silence, interrupted only by their own footsteps and the occasional flickering emergency light embedded in filth. They find their way back to the stinking sewage, and explore from there. Somewhere out in the darkness, a person calls out for help. Jessy turns the flashlight off and makes sure both her and Honey stay quiet. Splashing in the water and the panicked voice of a young woman pass them by, and Jessy waits until she’s long gone before they continue moving. She can’t afford another person slowing them down, if it even was a person. Hard to know in this place.
Continue reading “Session 8: Wilma” →