When I read the Kult core book, I am again and again struck by the same feeling: The Kult universe is dark, and it is expansive. Every possible avenue is left open for you, nothing is absolute nor set in stone. While we know about the cairath and nachtschreck and azghouls, there are a million other horrors the book never explores. We learn about the Swap Dealer and Death Angel Incarnates, but there are thousands other gods and manifestations of them we might as well be dealing with.
What lies beyond the Illusion, and how it affects those that gaze through it, is entirely up to us. We can tie it to the book’s presented beings and conflicts as much or as little as we want. If we accept that, then Kult is so much more than a game about discovering lictors and zeloths and the Demiurge. Kult becomes a game where nearly any horror story can be told, and thanks to the game world’s malleability, we can seamlessly integrate it to any desired level we want for our story.
For this (hopefully frequently) recurring segment of Beyond Elysium, I will step away from the nepharites and have a Kult-inspired look at other horror media. Welcome to The Kult Take.