Jessy’s Story – The Gallery

When me and my wife started Jessy’s Story, we had a pretty solid idea of what we wanted to do: I write the story, she makes the art. At least one piece per session. Though it was hard, we stuck to it, and now that Jessy’s Story is done I can collect all this art into a huge gallery. It is an awesome feeling. Before we get to the art: a few words from the artist.

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Session 20 – Finale

This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains visual nudity.

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The ground is far, far below her. Jessy falls from the top of reality, rushing towards its bottom, but in the moments between she experiences a lifetime. The wind never stops beating at her, the pull of gravity is strong as ever, yet Jessy feels still as she takes in the grotesque, infernal world around her. The ruined city beneath the black behemoth citadel opens itself to her. She walked its tattered streets, all gore and gloom, but only now could she see its true splendor. Past, present, and lost future unravels, the rise of Dehu and Mil and their countless temples and feverish celebrations. The city was built as a monument to the Twins, to the euphoria of power and control. Its inhabitants were followers and leaders at once, vying for love and glory amongst themselves. Ruthless might raised their city from dust and brought forth an age of sacred conflict to the love of their twin gods. Uncountable years passed, dynasties rose and fell, love begat war and war begat yet more love. Spears and cudgels gave way to swords and bows, replaced again by automatic gunfire and sleek drones. The city lived and died beneath the distant monolith dominating earth and endless sky, and the Twins’ chosen who had once been so many were now all gone. Well, all but the man falling ahead of Jessy, robe beating in the wind. She knows that if Tan lives, his devotion to the Twins will grant him good will and new opportunities to conquer and succeed. Below them is not just the dead and hellish city they are escaping, but every other city as well. Roads not decorated with mutilated corpses, where streetlights flicker and people hide from power rather than seek it. In some way, they all live with the rapidly encroaching shadow of the surreal structure in the distance. The ground still approaches, but Jessy’s vision warps until the empty, ruined city is smudged away, and gone.

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Session 17 – Inferno

This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains sexual violence and torture.

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By the time Jessy and Tan return to the condo Carolina and Daisy are waiting, having a quiet conversation in the massive first floor lounge. Jessy spots a hint of worry in Daisy’s eyes. Is she getting nervous? Tan instructs Jessy and Daisy to go to separate rooms and remain there until he and Carolina have the rite fully prepared for them. Jessy lounges in her bedroom, comfortable and honestly eager for the ceremonial warfare she’s been promised. She doesn’t fear her opponent, some dumb teenager who couldn’t possibly understand what she’s gotten herself into. She spends her time going back over the research notes, puzzling together how the ceremony will change without James and amusing herself with personal details from Daisy’s home life. When Tan finally enters and tells her that they are to begin, Jessy easily slips out of her lounging clothes as instructed and fastens the goat mask of black stone to her face. She is effectively blinded and the leather strap digs in unpleasantly close to her still healing wound. The pain eggs her on, and Tan guides her through the apartment and up the stairs. On the second floor, Daisy is given the same treatment by Carolina. It is a quiet atmosphere, just simple instructions to alert the blind combatants of what comes next. In the third floor ceremony room, Jessy steps into the center where linen sheets have been laid out to cover the floor. They expect some bloodshed. 

The girls are told that they stand in front of one other, and to reach out and make sure of this. Jessy’s hand first goes to Daisy’s mask before finding a shoulder, while Daisy fumbles against Jessy’s chest and down to her waist. They each take two steps back, and wait for the word. Somewhere beside them, Carolina begins to sing a wordless hymn, a somber hum while Tan speaks. He begins with praise to the Twins, assuring that this ceremony of blood and love is in their honor, and that the participants’ conflict will now bloom and live in full. Dehu and Mil are introduced to the issue at hand with Daisy’s desire to bring the same fate to Jessy as was brought on James. Tan speaks at some length of James, reminding everyone in the room and beyond it of his love for the flock and his sharp mind, diligent work ethic, and full-hearted worship. Sweet words which ring hollow to Jessy. Not hours earlier Tan had asked her to kill the same man. Daisy’s grievance with her, from bringing that man down to his knees and breaking his mind and soul, is pointless now that James is dead. Jessy shifts her weight from one foot to the other, ready to show Daisy just how bad an idea it was for her to agree to this. As the sermon finishes, both Tan and Carolina come forward to give Daisy and Jessy one embrace each. A knife is placed in Jessy’s hand, and presumably also Daisy’s. Judging by the weight, it’s a rather large weapon. May Dehu and Mil guide their blades, though the will to come out victorious lies in each of them. With Daisy right in front of her, somewhere she can’t see, Jessy steels herself and focuses on the only thing that matters – defeating her opponent.

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Jessy’s Story – Recap of Arc 2

Hello again, Kultists. Over the past several years, I’ve shared Jessy’s Story with the internet, and after a long (long) hiatus the time has come to finish this. Whether you’re a returning reader or someone just joining, I want to offer a quick summary of the story so far and some of its principal characters. One week from now, May 5th 2024, Session 15 will go live, and each session will thereafter be posted in three week intervals until the story concludes in August. I hope you will enjoy the ride. All hell is about to break loose.

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Session 11 – Transcendence

This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains sex, sexual violence, non-consentual bedroom acts, and gore.

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The text on Jessy’s phone is clear. Carl wants to talk. Specifically, he wants to call her. With little time to prepare, Jessy grabs her headphones and sits down on the balcony in the cold afternoon. She’d rather not be overheard by Tan’s staff for any reason, and she doesn’t know if his camera surveillance also picks up sound. Better not take any chances. Carl and Jessy haven’t been talking, since his wife is apparently close to discovering his relationship with Jessy. Now, though, he is worried. Jessy has to explain to him how she got into the hospital and why she wasn’t registered as a student at the university. It’s all one big sob story, and one big lie. According to herself, she couldn’t keep her grades up and was forced to leave. Carl in turn tells her that he’s bought a place for her to stay, as he promised that he would. It’s up in Brampton, a bit far away, but at least she won’t have to stay with friends. Jessy isn’t nearly as excited about this as he would have expected, telling Carl that she’d rather not be alone right now. She explains it away with her wounds, which she still needs help tending to. Better to just stay with friends for the time being. Thanks anyway.

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Jessy’s Story – The Return! Plus recap of Arc 1

Hello, Kultists! Last year on this blog, I presented session recaps of my ongoing Kult campaign titled Jessy’s Story. It got so far as eight sessions in, when I decided that a hiatus was in order to allow my wife and artist some time to move on to other projects and commissions. At long last (read: a bit overdue), Jessy’s Story is finally returning! The preliminary schedule will be to have one session posted every three weeks until the campaign is DONE! There is quite a ways to go, so there is lots of content to look forward to if you enjoy Jessy’s descent into madness (and eventual rise to power). However, I imagine there are those who either haven’t read all the first eight sessions, or have forgotten much of the details. Not to worry – below is a summary containing some of the major characters of the story, and what happened in each session.

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Session 6: Sadism

This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains violence and gore.

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After texting Carl Hunt, her kind sugar daddy, about the break-in, Jessy quickly has to clean herself up and put on clothes that cover her bruises from the night before. He’s going to come over. They’ve never met before, but this is his apartment and he needs to survey the damage. Carl is quick to get comfortable with Jessy once he arrives, hugging her close and petting her head as she explains with some panic in her voice how she has no idea why this has happened, that she was studying at a friend’s place and came home to this.

Carl is worried. The police have not taken what happened to Jessy at the hotel seriously, assuming it a strange scam, and now this. Because nothing was stolen, he feels it may be viewed as a poor attempt at insurance fraud, and he would rather not get involved in that. It may reveal his relationship with Jessy to his family, which is the last thing he needs. Instead, he promises Jessy that he’ll get a private investigator on it, and eventually sort out a place for her to stay. Jessy makes him promise this will all be alright. For the moment, she’ll have to stay with friends. She is given a kiss goodbye when Carl leaves.

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Session 4: Let Loose, Have Fun

This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains blood, gore, violence and sex.

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Friday morning, Jessy decides that she needs to talk to someone about all that’s happened to her. She doesn’t want to seem crazy to Tan, her friends wouldn’t understand, and she’s already putting so much on Carl. Luckily, she has another option. Jessy has for the past two years been tricking miss Agatha Dupont, a lady in her nineties who suffers from alzheimer’s, that Jessy is her granddaughter. The staff at the elderly care like Jessy, she visits once every month or two. As Agatha can’t remember conversations, Jessy feels safe confiding in her.

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Session 2: A Hotel Stay

This is a session recap for a Kult: Divinity Lost roleplaying campaign. Jessy Button is played by my wife, who also does the art, and I am the game master.

This post contains abduction.

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Jessy spends a long while cleaning herself off, finding blood under her nails and vicious scratches on her arms. She tosses the mask in the garbage, turning it so she doesn’t have to deal with the enormous goat eyes staring at her. In her heap of new Instagram messages, she finds one of a hand holding a whole bundle of hundred dollar bills. This immediately piques her interest. The person who sent it to her, an empty account with a garbage name, asks immediately about Tan. Where did Jessy go with him? Who was there? A thousand dollars are offered for the information. Jessy tells the person that she’ll tell them next time she sees Tan. After hitting up some of her followers for easy money, selling personal photos to them, she gets ready to head outside.

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