Wow. It’s done.
Back in 2018, I had only just started playing KULT: Divinity Lost, and I was mesmerized by it. The deranged yet cohesive setting, the fiction-first gameplay, and the art oh my god the art, it all seeped into my mind and every pore of my body until I could think of nothing else. I had moved from Sweden to Canada just a year earlier and was cooped up in a 25th floor penthouse apartment in Toronto, unaware that the world was about to be plunged into pandemic darkness. I was reading and re-reading the KULT book, becoming comfortable with the tarot cards, and engaging in non-stop online discourse with the likes of Grönn-Kule, Chrystal, Gabe, Ryan, Frost, and so many more. It had been a while since I’d been so rabidly excited for a roleplaying game.
I ran a scenario for my wife, called Paul’s Story. It was about a family man whose wife was becoming possessed, all while he was dealing with strange happenings at his work. It was the first thing I did in KULT, and it went… okay! Both me and the wife had fun, played the game until we reached a climactic ending, and knew that we wanted more. She suggested then to me that she make a character designed explicitly for the purpose of being curious about the world of KULT. While Paul had been a figure resistant to the terrors around him, this new character would be put at the center of them. I loved this idea, and very soon, Jessy Button was born.
Continue reading “Jessy’s Story – Reflections”
