Hello! I have been busy this last while. Lots of work and in-laws visiting for a week means I haven’t been able to write much for myself or the blog! Such is life, isn’t it?
Reminder on that subject: Jessy’s Story session 6 will be one week delayed.
When I write scenarios for Kult, or really any roleplaying game, I tend to keep my notes sparse. Some would say very sparse. I do not often write full scenes, nor often detailed character descriptions. Fish tanks, locations, intrigue maps, stat blocks… none of it! It’s not that I think I wouldn’t find use for these things, but rather that I am not sure it is worth the effort for me a lot of the time.
So what do I have in my notes? Short answer: a mess. I write something down, leave the document, come back a day later and write down something else entirely unrelated. I tend to focus on writing down things that either serve as the basis of a plot point, or inspiration for how to narrate. Everything else, I’ll either keep in my head or come up with on the spot. I can’t remember when I first started relying so heavily on improvisation even for regular play, but I now improvise nearly everything I do when GMing.
I am unsure how common this practice is. I’ve been GMing for nearly 14 years at the time of writing, and very rarely have I been a player or seen another GMs actual work notes. Perhaps it is the same for you? Now is the time to compare!
Here are my full work notes for a two-session scenario I played with my wife and good friend Casey while we were out on a camping trip. My concept was that I wanted to play through Slenderman (2018), but make it better than the movie. I am not sure I succeeded in the end, which is embarrassing, but the players had a good time which is my number one priority.
That is all I wanted to share today. 🙂 Do you write more thorough notes than this? Or do you keep it sparse and just trust yourself that you’ll deliver? Talk about it!
One thought on “My (lack of) planning”
Holy crap, I love this adventure setup! Honestly, the notes are just clear enough that I could probably run something off of this. I’d definitely have to sit down and figure out the pacing of it on my own, but that is to be expected even for a lot of published scenarios.
This is super cool to see. 🙂 Thank you for sharing.